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Game Design Software For Aspiring Video Game Designers

By Hitoshi Jones

If you have a passion for video games and you already know you want a future job in the game design industry, right now is the best time to start developing your skills and getting some experience. If you're not yet in a position to take college level courses in programming or design, one of the best things you can do is start working with game design software at home. Here are three titles you can start with - all of them free.

1. Crystal Space - 3D Game Design Engine

This open source game engine is an excellent way to get your feet wet if you're interested in multi-platform game development. Since it allows you to develop games using the C++ programming language, it is an an excellent design software title to start with. Besides allowing you to gain first hand experience in 3D visualization, Crystal Space will also help you develop your keyframe and skeletal frame game animation design skills too.

Since there are versions to download for Windows, Linux and Mac OS X, anyone aspiring to get into the game design industry can gain a lot of experience by working with this on their home computer first. There is also a large support community online that can answer your questions and help you learn and develop your design skills with this title.

2. Cube - First Person Shooter Game Design Software

If you're not quite up to programming in C++ yet, but still want to get a feel for game design, you should certainly download and try working with Cube. This is a first person shooter (FPS) game and game engine that is open source. If you enjoy titles like Quake and Doom, this engine will allow you to create your own game with similar action and physics.

With this software, you can design your own FPS game world and learn to work with basic game design features such as lighting, textures, and other graphics. You'll also learn to program collision detection and other physics necessary to create realistic weapon functions. To top it off, the game you design can be programmed for single player and multiplayer modes. Again, this title is perfect for starting out in game design as it can be downloaded and run from a Windows PC, a Linux machine or a Mac.

3. DimensioneX - MMORPG Game Design Engine

With the popularity of massively multi-player online role playing games (MMORPGs) such as World of Warcraft, you'll probably want to get some experience with designing these types of games as well. If so, you should download and spend some time with DimensioneX. While most of the design software for MMORPGs is quite expensive, this title, like the ones above, is open source and free.

DimensioneX will allow you to develop multi-player games that run on a Java servlet and use a scripting code similar to BASIC. This means that not only is the programming language easy to master, but after you create the game, you can easily upload it to a webserver and others can play it with you online. Although you can't create massive in-depth worlds with it, it will at least allow you to learn and work with important MMORPG game design concepts including maps, player communications, sounds and more.



Advantages for Using 3D Simulation Software in the Fashion Design Industry

By Saar Machtinger

How often have we felt the need to have a tool which could simulate the stitching and the fit and fall of a garment, even before actually stitching it out of the actual fabric?

3D Simulation offers the user a suite of tools that will simulate all pre-production activities including stitching, fitting, visualization, texture and color variation. This can also be used as a communication tool between retailer, subcontractor, designer, pattern maker, manufacturer, costing and marketing departments. It allows the visualization of any pattern modifications instantly in 3D, based on accurate CAD patterns and real fabric characteristics.

The 3D simulation module is very helpful when you need confirmation from a client regarding fitting or measurement problems. You can send 3D images of the garment with the fitting and measurement problems and also another sample view with the suggested measurement change incorporated as per your pattern master or the technician for faster confirmations from the buying house or buyer instead of actually sending the garment or query for revised spec sheet, as it is a very time consuming process. Presenting any problem with pictures makes it easier to decipher the problem compared to verbally explaining the same. They say a picture is worth a thousand words!

Using 3D simulation software can reduce product development time and the cost involved in multiple iterations of sample garment production.

The highly detailed parametric mannequin usually has numerous precise adjustable body measurements, including several posture positions that can be saved for multiple usage - buyer wise or segment wise, size wise etc. Users can create their own specific base size mannequins, saving a great amount of time during fittings.



Visualization - Your Brain Thinks in Pictures

By Jan Tincher


Your. brain. thinks. in. pictures. This is something I want you to remember FOREVER.

If I asked you to visualize a cow, guess what? Most of you could visualize it easily, because you know exactly what a cow looks like -- many know what it sounds like, and a lot know exactly what it smells like.

If I asked you to visualize a purple chair, you could *see* that, too, couldn't you?

If I asked you to visualize a red pencil, yep, you could *see* that, too, couldn't you?

If I asked you to visualize a *not,* could you? Probably not, right? Because where's the picture?

So, what if you are saying things to yourself that you *think* will help you stop a habit? What if you are saying, *I'm not going to smoke. I'm not going to smoke. I'm not going to smoke.* Where does your brain go?

Straight to the smoking picture, right? If that's your habit, that's what your brain is most familiar with, that's the picture your brain made.

How about this, *I'm not going to eat that cookie. I'm not going to eat that cookie. I'm not going to eat that cookie.* Where does your brain go? Straight to *cookie,* right?

How about this, *I'm not going to chew my fingernails. I'm not going to chew my fingernails. I'm not going to chew my fingernails.* Where does your brain go?

Now, if you want to stop any of these habits, the words you say to yourself MUST go to a picture your brain can identify with, thereby giving it something to gravitate toward.

How about *I have a clean, healthy body."

Man, that's a picture, isn't it? Look at it as often as you can.

Give your brain a direction to go toward.

How about *I have a slim, trim, healthy body."

How about *I have strong, healthy fingernails."

Give your brain pictures that both of you enjoy. Can you imagine the pictures you have been giving it? For shame, huh? You know. Like *I am broke.* *I am stupid.* *I am ugly.* Ug. Find your perfect picture, so your perfect picture can find you!

Give your brain good pictures, live a good life.

Thank you for reading.

Jan

If you like Jan Tincher's articles, you'll love her Success Tips! Email her to subscribe! mailto:successtips1@getresponse.com

When you do, you will be sent her new ebook, "Tame Your Brain For Success!" Jan Tincher, Master Neuro-Linguistic Programmer & Hypnotherapist, is a nationally recognized expert in Hypnotherapy & Neuro-Linguistic Programming. She teaches strategies and techniques that help people find success. She is an award winning author, and has written hundreds of articles that show people how to live healthier, happier lives. You can read her articles at her Self Help Advice.




Space Planning Case Study - Merlin Entertainments

By Derek Flood

Around three years ago, the corporate department of the entertainments company relocated to separate offices locally and took over two wings of one floor of the office block, later taking another two wings on the floor above. The corporate department has now grown to such an extent again, that relocation is the only solution. They required an office furniture supplier with a tried and tested approach.

As the entertainments company have already purchased a large amount of a high quality range of office furniture, it makes perfect sense to take the existing furniture with them to their new offices - this creates a number of logistical issues: will each member of staff have the exact furniture they have been working on for a number of years, will there be enough space to have the same amount of storage each person is used to, will they be sat next to the same person, how far away are they from the kitchen/W.C. etc. etc.

The only way to produce an initial space plan of the new office layout is to take a full inventory of all existing furniture and storage, listing each person individually and making full and accurate notes of everything that they use. The next step is to number each person and create a spread sheet of their furniture and storage and group them in their respective departments. Any new members of staff or potential spare desks also need to be added into the spread sheet at this time.

Once the full list is prepared the first space plan can be created showing all existing furniture with each cupboard and desk numbered to correspond with the members of staff listed in the spread sheet. All existing furniture will also be given a specific colour on the plan. (i.e. all existing furniture would be shaded blue) Once the existing staff have been positioned on the plan, the furniture for any new staff can be shown and now shaded in a new colour, for example red.

In order to produce an accurate quotation, the spreadsheet can now be updated with the new furniture required and a quotation can be generated. This has now created the starting point for the company to experiment with the locations of individual members of staff and departments.

At this stage, sometimes sooner, sometimes when the completed space plan has been achieved and sometimes it is not even required, the customer may ask for a 3D visualization of the space. This company was provided with some 3D visualisations early on in the project in order for them to understand other elements of their new offices i.e. the floor finishes, style of partitioning etc.

 


The higher the building the lower the morals.
Noel Coward

The interior of the house personifies the private world; the exterior of it is part of the outside world.
Stephen Gardiner

The loftier the building, the deeper must the foundation be laid.
Thomas Kempis

The Romans were not inventors of the supporting arch, but its extended use in vaults and intersecting barrel shapes and domes is theirs.
Harry Seidler

The work of art shows people new directions and thinks of the future. The house thinks of the present.
Adolf Loos

Those who look for the laws of Nature as a support for their new works collaborate with the creator.
Antonio Gaudi

To me, a building - if it's beautiful - is the love of one man, he's made it out of his love for space, materials, things like that.
Martha Graham

 

 
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