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A digital image is a numeric representation (normally binary) of a two-dimensional image. Depending on whether or not the image resolution is fixed, it may be of vector or raster type. Without qualifications, the term "digital image" usually refers to raster images also called bitmap images.

Raster images have a finite set of digital values, called picture elements or pixels. The digital image contains a fixed number of rows and columns of pixels. Pixels are the smallest individual element in an image, holding quantized values that represent the brightness of a given color at any specific point.

Typically, the pixels are stored in computer memory as a raster image or raster map, a two-dimensional array of small integers. These values are often transmitted or stored in a compressed form.

Raster images can be created by a variety of input devices and techniques, such as digital cameras, scanners, coordinate-measuring machines, seismographic profiling, airborne radar, and more. They can also be synthesized from arbitrary non-image data, such as mathematical functions or three-dimensional geometric models; the latter being a major sub-area of computer graphics. The field of digital image processing is the study of algorithms for their transformation.

Interactive visualization is a general term that applies to the rendering of data that may vary dynamically and allowing a user to view the data from multiple perspectives. The applications areas may vary significantly, ranging from the visualization of the flow patterns in fluid dynamics to specific computer aided design applications.[15] The data rendered may correspond to specific visual scenes that change as the user interacts with the system, e.g. simulators such as flight simulators make extensive use of CGI techniques for representing the world.[16]

At the abstract level an interactive visualization process involves a 'data pipeline in which the raw data is managed and filtered to a form that makes it suitable for rendering. This is often called the "visualization data". The visualization data is then mapped to a "visualization representation" that can be fed to a rendering system. This is usually called a "renderable representation". This representation is then rendered as a displayable image.[16] As the user interacts with the system, e.g. by using joystick controls to change their position within the virtual world, the raw data is fed through the pipeline to create a new rendered image, often making real-time computational efficiency a key consideration in such applications.

While computer generated images of landscapes may be static, the term computer animation only applies to dynamic images that resemble a movie. However, in general the term computer animation refers to dynamic images that do not allow user interaction, and the term virtual world is used for the interactive animated environments.

Computer animation is essentially a digital successor to the art of stop motion animation of 3D models and frame-by-frame animation of 2D illustrations. Computer generated animations are more controllable than other more physically based processes, such as constructing miniatures for effects shots or hiring extras for crowd scenes, and because it allows the creation of images that would not be feasible using any other technology. It can also allow a single graphic artist to produce such content without the use of actors, expensive set pieces, or props.

To create the illusion of movement, an image is displayed on the computer screen and repeatedly replaced by a new image that is similar to the previous image, but advanced slightly in the time domain (usually at a rate of 24 or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and motion pictures.

A virtual world is a simulated environment, which allows user to interact with animated characters, or interact with other users through the use of animated characters known as avatars.[18] Virtual worlds are intended for its users to inhabit and interact, and the term today has become largely synonymous with interactive 3D virtual environments, where the users take the form of avatars visible to others graphically[19]. These avatars are usually depicted as textual, two-dimensional, or three-dimensional graphical representations, although other forms are possible[20] (auditory[21] and touch sensations for example). Some, but not all, virtual worlds allow for multiple users.



For many years, I have lived uncomfortably with the belief that most planning and architectural design suffers for lack of real and basic purpose. The ultimate purpose, it seems to me, must be the improvement of mankind.
James Rouse

I am but an architectural composer.
Alexander Jackson Davis

I hope that America as a whole, and especially its architects, will become more seriously involved in producing a new architectural culture that would bring the nation to the apex - where it has stood before - and lead the world.
Tadao Ando

I look upon myself as a musical bricklayer with architectural aspirations.
Robert Mayer

I'd say that my profession ends where architectural thinking ends - architectural thinking in terms of thinking about programs and organizational structure. These abstractions play a role in many other disciplines, and those disciplines are now defining their 'architectures' as well.
Rem Koolhaas

I'm not an architectural composer.
Harrison Birtwistle

It fills one with a sense of architectural possibility.
Paul Goldberger

It was always my intention that The Frieze should be housed in a room which would provide a suitable architectural frame for it.
Edvard Munch

Profit and bottom line, the contemporary mantra, eliminates the very source of architectural expression.
Arthur Erickson

Supply and demand regulate architectural form.
Adolf Loos

The center of Western culture is Greece, and we have never lost our ties with the architectural concepts of that ancient civilization.
Stephen Gardiner

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